             .-=THIS FILE MUST ALWAYS ACOMPANY THE GAFFA.PAK FILE=-.
                        .-=AND MAY _NOT_ BE CHANGED=-.
.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
Title   : Gaffa Quake Edition
Filename: GaffaQ.zip
Version : 1.2 (actually 2.0.1 (the first version was only available for about 5
          weeks (it was to un-precise), but DukeGaffa is ver 1.2 so...)
Date    : 02-20-1998
Author  : CyberWolf/ DK (Dan Jensen, Dark Matter Co.)
E-mail  : cyberwolf_dk@hotmail.com
Credits : Zippo and Dr. Viper:
             For making the original Gaffa.map for Duke3D. The Ultimate DukeMatch
             level (included in this pack for U to check it out. It made an
             incarnate Quake player play Duke3D!) Great work dudes!
             And for debugging the level (WOOPS!!!)
          David Jewsbury:
             For making StoneLess. The one and only FREEWARE quake map editor
Anti Credits: PC Player:
             For NOT putting the txt files with the maps. Going for both Duke3D,
             Quake, Red Alert and all other games they have levels for! BAD!!!
          Jonathan Abraham (aka Shambler aka Procedure): For making a lavagun,
             that works as bad as the one I got, AND RELEASING IT! I sure hope
             he has gotten it fixed by now... (I got hold of an old one)

Short map describtion: Conversion of original Gaffa.map
   An arena with the zippo logo in the middle. Walk-abouts around the arena
   and a couple of underwater areas. Totally cool design. Can be compared with
   DM1 in playability (but more complex tactics are available for Gaffa.map.
   See below)
   .-=The Ultimate DukeMatch level is now here to take over Quake!=-.
.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
Long map describtion:

This is an advanced Quake expansion. It has taken some things from Duke3D and
put it into the Quake environment. While we wait for Duke Nukem Forever, we
thought, that we just might make the level that made a Quake dude play Duke3D
into a Quake expansion, for every Quake fanatic to see it. Now it has expanded
itself, and we now have both a lavagun (here you are, Zippo), and something like
the Duke3D .RTS (Ridicule sound files). If you want to change the sounds, make a
directory in the Gaffa directory (where you put the .pak file) named as follows:

sound\duke

and put some sound files in there.
The sound files should be named:

0.wav
1.wav
2.wav
3.wav
4.wav
5.wav
6.wav
7.wav
8.wav
9.wav

For information on, how to play the files, see below (in the "Extra Commands"
section)

--
To honor our friend, Zippo, who had to go somewhere else (no, he's not dead or
something), we have put inside the pak a special thing: A lavagun. Spitting fire
and destruction everywhere, it is his picture, all right!

SMALL NOTE!!!
-------------
Gaffa.map Quake Edition is made using WinQuake and you ought therefore use it, too

.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
Build time: Long time... ehr... Never mind...

Programs used: Stoneless, Transparent water QBSP, ArghLite, RVis, QCCDos

Type of mod:
============
Quake C  : yes
Sound    : yes
MDL      : yes
Map(s)   : yes, one
Graphics : Yes (tried to make Quake look more like Duke3D)
Other    : Yes, this file :) and the original Duke3D GAFFA.MAP

Format of QuakeC (if a QuakeC Mod)
==================================
unified diff   : no
context diff   : no
.qc files      : no
progs.dat      : yes

Compiling Times
===============
QBSP: 64 seconds
Light (ArghLite): 16 seconds (there are no actual light entities on the map,
     only the two flames in the arena and the ambient light level)
VIS (RVis): 463 seconds (7 mins 43 seconds)

Misc Map Information
====================
Brushes: 336
Entities: 72
Lightdatasize: 47130
Visdatasize: 8818 (compressed from 10804)

Types of play supported
=======================
Single Player: Yes (but there are no monsters, so why (well, exept checking out)
DeathMatch   : YES!!! 8 DM starts
Co-op        : Why? No monsters, no exit, no fun...

.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
Installation

Unzip the gaffaq.zip in an empty directory. Then make a directory under Quake
named Gaffa (or something similar) and copy the pak0.pak file in there. Then
run quake with the well known switch:

quake -game gaffa

or whatever you called the directory. To make the game run maybe just a little
faster under Windows95, run it with the -winmem and -winlock switches (there
are options (required) for the -winmem switch. Read the Quake Manual file for
info on this).

When you want to play Gaffa.map, just ~ and type "map gaffa" and get ready to
run. Please notice. This is SHOULD be a server expansion, but I make no
guaranties. Of cause, everybody would have to have the WAVE files and the
Gaffa.bsp file to use the prog copletely, so it might just be easier to use the
.pak file.
.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
Extra commands:

Impulses:
12   Throw a Proxomity Mine. Will be activated in 3 seconds (countdown)
     Uses 5 grenades.
20   Play sound "you're an inspiration for birth control."
     Write same to other players consoles
21   Play sound "you're gonna die for that!"
     Write same to other players consoles
22   Play sound "It hurts to be you."
     Write same to other players consoles
23   Play sound "Lucky son of a bitch"
     Write same to other players consoles
24   Play sound "Hm Hm Hm...Payback time"
     Write same to other players consoles
25   Play sound "You bottom dwelling scum sucking algee eater."
     Write same to other players consoles
26   Play sound "Damn, you're ugly."
     Write same to other players consoles
27   Play sound "Ha ha ha...Wasted!"
     Write same to other players consoles
28   Play sound "You suck!"
     Write same to other players consoles
29   Play sound "AARRRGHHHHH!!!"
     Write same to other players consoles

Extra pre-bond keys (set in config.cfg)

"s"         "impulse 12"   //Drop Proximity mine

"q"         "impulse 20  " //DukeSound 0
"w"         "impulse 21  " //DukeSound 1
"e"         "impulse 22  " //DukeSound 2
"r"         "impulse 23  " //DukeSound 3
"t"         "impulse 24  " //DukeSound 4
"y"         "impulse 25  " //DukeSound 5
"u"         "impulse 26  " //DukeSound 6
"i"         "impulse 27  " //DukeSound 7
"o"         "impulse 28  " //DukeSound 8
"p"         "impulse 29  " //DukeSound 9

.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
Author Information

  I am a poor student from the little country of Denmark in the cold north. I
am 17 years old and a programmer (ok, only VB (and now also QC), but anyway...).
If you think my work is good enough, send me a messy. Anyways, if you don't
think it is good enough, send me a messy anyway. But, please: Only with
possible solutions to the complaints, right?
.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.

There will be some tactics for the level on my own and the Flame'N'Extacy
production's homepages. Check'em out.

My HP (with link to the other's HP):
    http://free.prohosting.com/~cw_dk/

.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
Copyright and Distribution Permissions

  The modifications included in this archive are Copyright1997, Dan Jensen,
Dark Matter Co. The original QuakeC source is Copyright1996, id software.

  Authors MAY NOT use these modifications as a basis for other publicly or
commercially available work.

  You may distribute this Quake modification in any electronic format as long as
all the files in this archive remain intact and unmodified and are distributed
together.


Availability
============

This modification is available from the following places:

You have got it, right? Why do you bother?
Well. You can get it at my homepage (se above)
.-=-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.-=-.
BTW: The .MAP file included is NOT the Quake map source for the BSP file. It
is the original Duke Nukem 3D map file. Do NOT(!) try to compile it. Now you
have been warned...