/******************************************************************************
 * This file is part of the Gluon Development Platform
 * Copyright (C) 2010 Shantanu Tushar <jhahoneyk@gmail.com>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "gamesview.h"
#include "gamesviewitem.h"

#include <QModelIndex>
#include <QGraphicsGridLayout>

#include <KDebug>
#include <Plasma/ItemBackground>
#include <Plasma/TabBar>

GamesView::GamesView(QGraphicsItem* parent, Qt::WindowFlags wFlags): AbstractItemView(parent, wFlags)
{
    m_itemBackground = new Plasma::ItemBackground(this);
}

void GamesView::setModel(QAbstractItemModel* model)
{
    AbstractItemView::setModel(model);

    for (int i=0; i<m_model->rowCount(); i++) {
        GamesViewItem *item = new GamesViewItem(this);
        item->setModelIndex(m_model->index(i, 0));
        item->setAcceptHoverEvents(true);
        item->installEventFilter(this);
        connect(item, SIGNAL(gameToPlaySelected(QModelIndex)), SIGNAL(gameToPlaySelected(QModelIndex)));
        connect(item, SIGNAL(gameSelected(QModelIndex)), SIGNAL(gameSelected(QModelIndex)));
        m_contentLayout->addItem(item, i, 0);
    }
}

bool GamesView::eventFilter(QObject* obj, QEvent* event)
{
    if (event->type() == QEvent::GraphicsSceneHoverEnter) {
        QGraphicsItem *item = qobject_cast<QGraphicsItem*>(obj);
        m_itemBackground->setTargetItem(item);
    }

    return QObject::eventFilter(obj, event);
}

#include "gamesview.moc"
