var particles;

function initialize()
{
}

function start()
{
    // Find all particles in the level and keep a list of them (any GameObject with
    // a Scriptable component whose script is particle-info.js)
    
    // HACK!
    // Set values for all particles here... dirty, but oh well, for now this'll have to do
    
    // Run through all particles to find the biggest one
}

function update()
{
}

function draw()
{
}
